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Autograph

數學分析軟體
Mathematical Analysis

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Autograph 3.3 builds on the ground-breaking features ,find out What's new in V.3.3

Interactive Screenshots look exactly like normal screenshots until you hover over them. Then you are invited to "Click to Play". If you click on the interactive screenshot a related Autograph Activity will open and you will immediately be able to use the activity, experiencing the dynamic and interactive power of Autograph first-hand.
Many of the routines have been fine-tuned and operation is smoother. Image handling has been improved: you can paste or drag image files into Autograph, and you can drag images straight off Firefox web pages.

There is a superb new "Save to Web" facility. Autograph activites can be quickly created and saved to HTML (eg for use in a VLE or Wiki). Anyone opening such an activity for the first time in Internet Explorer, Firefox or Safari will automatuically download the Autograph Player (which is installed anyway for all Autograph users).

All six 'Extras' have been completely re-written in stunning "Flash".

The multi-lingual interface has been extended to 18 languages, including the world's first true right-to-left Arabic notation.

The use of Autograph on Thin Client systems has been enabled.

Autograph is now activated online, enabling the smooth continuation of use for trial users, and greatly simplifying the process of delivering the software to students on the popular Extended Licence.

Autograph 3.3 is a 50% UPGRADE for 3.2 users, though it is understood that many will want to take the opportunity to upgrade their licence to the popular Extended Licence to take advantage of the online activation.
Teaching secondary and college mathematics with dynamic software is more effective, more efficient and more fun, for both teacher and student. Lessons are more exciting and effective with Autograph's interactive and visual approach.
Autograph leads the way in the use of dependent, selectable mathematical objects to help students get to grips with the principles of probability and statistics, and coordinate geometry, in both 2D and 3D.
Version 3 is Interactive Whiteboard friendly - with its own drawing overlay tools. The Autograph interface has been completely overhauled, with a new toolbar system and other new features. It's so much easier to use and more powerful.
There are two levels of operation, "Standard" and "Advanced". The "Standard"level has a greatly simplified interface and a reduced set of options for the user. The Advanced level allows the study of surfaces, entered in a variety of coordinate systems. At all times the scene can be rotated and zoomed for the best effect.
The links to the top left show Autograph in use in various areas of the curriculum. Static pictures cannot do justice to the wonderfully dynamic and interactive nature of Autograph. We recommend the short Flash movies of real time use of Autograph (if you have the free 'Flash' Player) which you can find through the 'Autograph in Action' link.
Autograph is a dynamic PC program operating in 3 modes:

1D - Statistics & Probability
2D - Graphing, coordinates, transformations and bivariate data
3D - Graphing, coordinates and transformations
Autograph 3.30 can run on
Windows 2000 (SP3), XP, Vista, W7, and INTEL MAC
  • Apple Macintosh users
    The Mac version is a native application now and runs properly on the Mac.
 Autograph 3.3 Video Tutorials
 
Euler's Nine Point Circle
 
Best Practice
 
Whiteboard Mode
 

 

Euler's Nine Point Circle

Euler's Nine Point Circle

Best Practice

Best Practice

Whiteboard Mode and the Onscreen Keyboard

Whiteboard Mode

Export to Web Page 
 
 
 
Reflection is a topic that lends itself particularly well to being taught in a visual and dynamic way. Students who may struggle with the numeric and algebraic components of mathematics may have a flare for the more visual topics such as reflections, and if you can hook them in then it is likely to have a positive knock-on effect throughout the rest of their studies. Autograph enables you to easily and dynamically manipulate objects and lines to interactively cover every conceivable aspect of reflections, testing your students' special awareness to the very limit!
 
Diagnostic questions are ideal to use at the start of the lesson to enable you to get a quick and accurate picture of your students' levels of understanding. They are designed in such a way that common misconceptions that your students may hold should steer them to one of the incorrect answers, thus allowing you to learn where the problems lie from their responses. Typically I give my class 30 seconds thinking time and then ask them to hold up their fingers: 1 for A, 2 for B, etc.
 
 
Reflection Diagnostic Question
Diagnostic Question
Diagnostic questions are ideal to use at the start of the lesson to enable you to get a quick and accurate picture of your students' levels of understanding. They are designed in such a way that common misconceptions that your students may hold should steer them to one of the incorrect answers, thus allowing you to learn where the problems lie from their responses. Typically I give my class 30 seconds thinking time and then ask them to hold up their fingers: 1 for A, 2 for B, etc.
 
 
 
The following ideas for extending the topic of reflection require the full version of Autograph.
Idea 1 ¡V Simple Reflection
Introduce students to the idea of reflections using vertical and horizontal lines.
If I move the blue object to the left one square, where do the reflected objects move?
If I change the position of the lines of reflection (drag the circled points), how do the reflected objects move?
If I wiggle the top left corner of the blue object, which corners of the reflected objects will wiggle?
Use the  Scribble Tool to mark the students' predictions
Idea 2 V Diagonal Reflection
Develop your students' understanding of reflection by looking at diagonal lines of reflection.
If I move the blue object down one square, where do the reflected objects move?
If I change the position of the lines of reflection, how do the reflected objects move?
If I wiggle the top left corner of the blue object, which corners of the reflected objects will wiggle?
Use the  Scribble Tool to mark the students' predictions
Idea 3 V Any Reflection
Download  any-reflection.agg
Why be limited by simple lines of reflection? Here, simply drag the circled points around to create any line of reflection you choose
Can you describe how to reflect objects in the line y = 2x?
Idea 4 V Combined Reflections
Now the ultimate reflections test ¡V can your students visualise combined reflections? Here, the blue object has been reflected in the green line to produce the green image, and then the green image has been reflected in the orange line to produce the orange image!
If I move the blue object down one square, where do the reflected objects move?
If I wiggle the top left corner of the blue object, which corners of the reflected objects will wiggle?
How could we get from blue to orange in a single transformation?
 
 
The following video takes you through, step-by-step, some of the ways you can use Autograph to look at the topic of reflections.
 
Reflections are found everywhere in nature. In this tutorial you will learn how to use Autograph's  Insert Image to explore the reflectional symmetry in a butterfly.
 
 
 
 
 
 
Export to Web Page
Users of older pre-Intel Macs can run Autograph's Statistics and 2D pages (but not 3D pages) under the 'Virtual PC' Application.